The comprehensive descriptions of all spells, units and buildings available in the game are an important part of this guide as well. Useful advices related to the suggested might and magic characters development for all 6 available factions: Academy, Dungeon, Necropolis, Haven, Sylvan and Stronghold. Expert Necromancy. Unique Necromancer's skill. Allows a Necromancer to raise 40% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Increases the number of dark energy points.
Gnolls 3/5/6/2-3/4/50 Gnoll Marauders 4/6/6/2-3/5/70 They offer above average 1stlevel performance, but that doesn't mean you should use them. Lizardmen 5/6/14/2-3/4/110 Lizard Warriors 6/8/15/2-5/5/140 Since the SOD upgrade, they're a bit more durable and also score higher damage. That makes the only fortress shooter more important.
The Hut of Magi in the north reveals Godric's castle, so send a low-level hero to visit it sooner or later. Before picking up the powerful reinforcement, you will first meet a large number of Rakshaka. Now it is the time to make the Necromancers proud!
Recruit two secondary heroes (both level 3). Put all available Necropolis troops on Sandro. A secondary hero with one Skeleton goes west, picking loose resources and flagging an Ore Pit. The other secondary hero remains in Cessacioun to guard it. Sandro flags Estate and recruits four Vampires, then goes east, flagging a Gold Mine and the Sawmill.
Wights are tormented souls thirsty for revenge on all living creatures.OffBck The wight is the sixth-level creature of the Necropolis in Heroes of Might and Magic V. The wight is useful as a powerful frontline fighter, but unfortunately, it has no contributing abilities until it is upgraded. Undead - This creature is not alive (like all other Necropolis creatures) and its morale is always tH05jL. 156 176 238 27 180 161 252 367 77

heroes of might and magic 3 necropolis guide